One of the biggest aspects of the new Stasis scenario mode is the world it’s set in. In Stasis, you’ll find yourself dealing with a world that didn’t rebuild itself – it just got worse.
I’ve had fun reworking some of the distinct locations in Sheltered. The main design point for these has been “how would they appear years after the original game?”
I’ve posted a few examples of some of the backgrounds you’ll be seeing in Stasis. There are plenty more to come.